Through collaboration we see innovation, and the ability to be more competitive globally. The creation of an environment for sharing innovative technologies, ideas and, where possible, competitive advantages over other development territories.
For funding grants applicants should demonstrate and deliver on a strategy to collaborate with and engage cross-sector skills for funding in the arts. This would help overcome
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Through collaboration we see innovation, and the ability to be more competitive globally. The creation of an environment for sharing innovative technologies, ideas and, where possible, competitive advantages over other development territories.
For funding grants applicants should demonstrate and deliver on a strategy to collaborate with and engage cross-sector skills for funding in the arts. This would help overcome the silo competitive approach that hinders innovation through discouraging collaboration.
Similarly, cross-disciplinary partnerships can create important new opportunities for engagement, innovation and new public value.
The trans–disciplinary approach allows the feedback and complexity involved in wicked problems to be mapped by process and the unexpected interactions of a trans–disciplinary team. This capacity to translate a mutual value across culture, community and the economy will be a significant change. Business and not for profits will increasingly have the same social and financial goals and we will see the need for different corporate structures. The L3C and Community Interest Company models will be more broadly adapted across commercial and non‐commercial entities as cultural and social issues become the stuff of commercial enterprise.
Innovation across all sectors with games technology - We feel that the games sector of the future could have far greater breadth in terms of the types of games made, and the types of game developers. Aside from growing the existing commercial industry, game mechanics and technology could be utilised in other industries (such as education, mining, and health). Moreover, we could have more support for small and medium sized game studios.
Similarly for GLAMs, cross-disciplinary partnerships can create important new opportunities for engagement, innovation and new public value.CASE STUDY: The Atlas of Living Australia (http://www.ala.org.au/) is a national initiative focused on making Australia’s biodiversity information more accessible and useable online. It is a partnership between CSIRO, Australia’s national science agency, the Australian natural history collections community and the Australian Government. (Important to include the size of investment in this project in $m)
CASE STUDY: 0xdb.org a German art project which used a new approach to making audio visual collections searchable by dialogue through text mining the subtitles in Torrents. This shows what becomes possible if rights issues are resolved (which, in the case of 0xdb obviously aren’t - at least not in all jurisdictions).
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