What a compelling vision to support Australian and cultural content. A ‘national broadcaster’ for videogames, partly or fully Federally-funded in a similar model to the ABC or SBS television networks. This would be the most secure option to ensure some content is produced and distributed in the national interest. This body would be mandated to seek out promising Australian developers with innovative ideas that would represent Australian creativity. Like the ABC or SBS, this body would be much less commercially-focused than the publishers overseas.
A National broadcaster for games
Tags: content

Comments (4)
International publishers are increasingly risk-averse. They are less likely to invest in unproven studios (which any new Australian developer would be) and in unproven content. This has already led to a gradually homogenizing focus on established franchises such as Call of Duty, Gran Turismo, Assassin’s Creed, or Warcraft for example. In the Australian context, then, there is a need and opportunity to develop a less risk-averse, local publisher with an interest in the Australian perspective and industry. Several versions of this were discussed at the live event:The IMI and Macquarie University could act as publisher. Our new games development undergraduate degrees will offer students the opportunity to, as part of a degree, build videogames. The best of these could be produced and published with the University (or Faculty, or Departments) absorbing the fees associated with publishing to the various digital distribution channels. These costs are not generally very high, but can be prohibitive for hobbyists and students. A profit-sharing model would have to be defined, and the rights of the students carefully protected. Again, the interests of the University will likely be much less commercially-driven, like the above suggestion. Some combination of the above two, whereby a governmental funding body (such as Screen Australia or the Australian Research Council) collaborates with a University to produce interactive digital content. This could be extended to honours and post-graduate work as well, which would increase the research focus of the videogame products. For example, the academic and creative work of Peter Doyle at Macquarie University would provide compelling content for a videogame experience in the vein of (Sydney-produced) L.A. Noire. The recent popularity of the Underbelly television series suggests an interest in this kind of material, but a foreign investor is unlikely to be impressed. (For comparison, see The Witcher, a Polish fantasy RPG inspired by the novels of a Polish writer.) A genre of interactive documentary could produce a range of compelling educational experiences by placing ‘players’ in the midst of important historical moments.
This could also be combined with the idea of a national broadcaster for games: http://digiculture.ideascale.com/a/dtd/New-national-interactive-media-publisher-and-broadcaster/55064-16099
Also let's not limit this suggestion to just one uni ;)
Agreed, this is very similar in spirit to the games 'broadcaster' model that was suggested earlier.
The ABC has started doing things in this space (e.g. the serious games initiative a few years ago with Screen Australia) but it would be great if the ABC, Screen Aust or could do more to support interactive Australian media.