Through collaboration we see innovation, and the ability to be more competitive globally. The creation of an environment for sharing innovative technologies, ideas and, where possible, competitive advantages over other development territories.
For funding grants applicants should demonstrate and deliver on a strategy to collaborate with and engage cross-sector skills for funding in the arts. This would help overcome the silo competitive approach that hinders innovation through discouraging collaboration.
Similarly, cross-disciplinary partnerships can create important new opportunities for engagement, innovation and new public value.
The trans–disciplinary approach allows the feedback and complexity involved in wicked problems to be mapped by process and the unexpected interactions of a trans–disciplinary team. This capacity to translate a mutual value across culture, community and the economy will be a significant change. Business and not for profits will increasingly have the same social and financial goals and we will see the need for different corporate structures. The L3C and Community Interest Company models will be more broadly adapted across commercial and non‐commercial entities as cultural and social issues become the stuff of commercial enterprise.
Innovation across all sectors with games technology - We feel that the games sector of the future could have far greater breadth in terms of the types of games made, and the types of game developers. Aside from growing the existing commercial industry, game mechanics and technology could be utilised in other industries (such as education, mining, and health). Moreover, we could have more support for small and medium sized game studios.
Similarly for GLAMs, cross-disciplinary partnerships can create important new opportunities for engagement, innovation and new public value.CASE STUDY: The Atlas of Living Australia (http://www.ala.org.au/) is a national initiative focused on making Australia’s biodiversity information more accessible and useable online. It is a partnership between CSIRO, Australia’s national science agency, the Australian natural history collections community and the Australian Government. (Important to include the size of investment in this project in $m)
CASE STUDY: 0xdb.org a German art project which used a new approach to making audio visual collections searchable by dialogue through text mining the subtitles in Torrents. This shows what becomes possible if rights issues are resolved (which, in the case of 0xdb obviously aren’t - at least not in all jurisdictions).

Comments (6)
I think this is very important; a goodly portion of funding should be apportioned to projects that work with apparently disparate sectors or groups, projects that cross surprising boundaries, or work that is generated through public participation (public being by definition diverse groups of people) – because those spaces in-between have the greatest potential for wonderful and disruptive learning and innovation.
Of course, outcomes of exploratory projects like this cannot be predetermined, so we require a shift in funding culture and process. Funding allocations for collaborative projects could be small but if so must be relatively easy to acquire.
One of the key recommendations from the digital arts roundtable (at the DCS forum) was to create and fund a new interdisciplinary arts organisation in Australia, not dissimilar to Banff in Canada, where artists/scientists/engineers/ etc can work together with excellent infrastucture and experiment and create new languages around experimental work. Even misunderstandings/mistranslations can lead to the creation of great work in this ‘third space’. The expansion of the mandate of some of our current organisations such as ANAT and Symbiotica to become bigger organisations embracing a broader range of interdisciplinary practices, not just art/bio/tech,would be another option.
Current great example is the Synapse Art/Science Initiative bit.ly/nYhXl8
Thanks all, will add the comments to the submission paper.
Agree, agree, agree.
innovation happens at the intersection of varying disciplines: mash digital artist with performance artist and you get something neither could have produced in isolation for instance..
and its not just arts money I'm talking about > in my neighbourhood, a lot of art interventions are paid for with juvenile diversion programs, or health programs etc
In the same way that 'if a tree falls in the forest and there's no-one there to hear it, does it make a sound?' I suggest that sending an arts project bush without someone there to document it doesn't maximise the spend on the workshop. Whitefellas come and go all the time but the kids remain. Soon after the intervention, things return to normal...
If the workshops were accompanied by digital documentation and that content uploading to the cloud then long after the whitefellas had disappeared, the memory of the event would be still accessible. It would also allow for the transfer of digital literacy skills - much needed in a digital economy. It would also give the artists some cool stuff for their showreel.
So I'm suggesting here that a whole of government response is required to ensure the proliferation of digital content.