Badges [ 10 ] [-]
Memberships [ 1 ] [+]
Activity Stream [+]
Ideas Contributed [ 173 ] [+]
Recognition of community arts and cultural development as ‘core arts’ - The community arts and cultural development sector has led a range of digital inclusion initiatives that are building participation, pathways into the creative industries, as well as producing vibrant and innovative content and cultural output with international resonance. This needs to be recognised and formally stated in the National Cultural Policy ...more »
Longer-term funding built-in to project support for the arts - The National Cultural Policy articulates the need for the widest possible participation of diverse communities in arts and culture. This requires multi-year funding for communities and community arts and cultural development organisations. Not one year, three year or four year funding. We are talking about funding for over six and ten year periods.
An advocacy organisation or program to support sector development in community-based arts and cultural development - This proposition was developed by the community arts and cultural development sector to undertake capacity building work for long-term impact. This would include long-term work in creating pathways and making use of knowledge that the sector has established, and would also ensure that this work around digital ...more »
Artists, arts organisations and community organisations are already delivering significantly on the areas outlined in the National Cultural Policy, including in cross-government partnerships and collaboration. The National Cultural Policy needs a mechanism, preferably led from the arts / cultural / community arts + cultural development sector to lead and leverage community partnerships and programs across government. ...more »
Establish a Digital Inclusion Initiative for Australia - The NBN is quite possibly the largest single investment in cultural infrastructure that has ever been known in Australia. However, many sectors of the arts, the creative industries and wider communities are unprepared to take advantage of opportunities, are facing many challenges in relation to technological change, and may be further disadvantaged by digital exclusion ...more »
A Federal version of the Interactive Media Fund (NSW Government) - Only a few days after the Public Sphere live event, the NSW government announced the continuation (and expansion) of the Interactive Media Fund—a move we welcome warmly. The Federal government would be well-placed to consider similar programs to help medium businesses graduate from the ‘indie’ game scene into a commercially-viable top-tier production studio. ...more »
Support, incentives and promotion for start-up companies - Public policy should stimulate networking and venture capital for hothouse projects rather than be poured into monolithic institutions that squander resources on consultants and management hierarchy. Why not provide low interest government loans for artists and cultural enterprises that mimic the micro-credit schemes enabling self-sufficiency in the developing ...more »
Rapidly changing cloud computing environment requires associated developments in standards and policy of which PROV has already done a lot of work. A cloud policy specific to digital storage for public/distributed collections is needed. An ‘Arts’ cloud that can ‘talk’ to other data sets/contributors is needed i.e. federated and replicated to all states and territories (rigorous backup protection default).
Establish national framework for best practise - Need to set up a National Framework for best practice digital culture that can support baseline development in a rapidly changing application environment.
There is need of an open platform to launch content, eg Digital NZ
Identify current issues which can be described through collections & partner with creative communities to create new content. Work with creative communities to explore new approaches to current issues. Use collections to illustrate this endeavour. Take the Australian Museum's Climate Change as an example. In many ways, this is a curated public discussion around current issues. How could this be broadened to create new ...more »
This would help in the sharing of information but also mitigate risk of out of copyright works. Perhaps a "copyright hotline"?
Measure openness of collection metadata: what percentage of collection metadata is available in open, machine-readable formats. This could be measured against the five star deployment scheme for Linked Open Data and the 4 star classification-scheme for linked open cultural metadata developed at the LOD-LAM (Linked Open Data in Libraries, Archives and Museums) summit recently.
Measure accessibility of collections: measure the accessibility online but also across different languages, disability requirements, low bandwidth, etc.
One of the key recommendations from the digital arts roundtable (at the DCS forum) was to create and fund a new interdisciplinary arts/science/tech organisation in Australia, not dissimilar to Banff in Canada, where artists/scientists/engineers/ etc can work together and experiment and create new languages around experimental work. Even misunderstandings/mistranslations can lead to the creation of great work in this ‘third ...more »
Over the next decade we’ll also have to confront one of the great Twentieth Century conceits; that artists are a separate breed from scientists, Engineers and business people. Prior to the beginning of the last Century it was accepted a tradesman or inventor could also be an artist and this damaging idea of silos between creative and so called ‘real’ industries, suited only to a brief period of our mass industrial development, ...more »
Review definition of media and recognise value of new media. Convergence - adapt and revisit old definitions of media. Look at the concept of storytellers and storytelling, embrace the new platforms, media and process innovation needed. Recognition of new media - eg implementation of games offset for narrative based interactive and artistic expression
Encourage and support film/media collaborations - between content producers, platforms and government on productions [from Matthew Deaner's speech, see slides]
Establishment and funding of games cultural bodies (rather than just industry bodies). Australian needs a federally represented council including representatives of developers, industry, community & retail to influence policy.
Industry Exposure and Visibility:The development of programs designed to increase awareness and recognition of the Australian industry,
Games Development Industry Collaboration: The creation of an environment for sharing innovative technologies, ideas and, where possible, competitive advantages over other development territories.
Support for games cluster development: Proximity can provide industries with significant competitive benefits, such as increased industry productivity, access to skilled employees and public infrastructure.
Early public funding of content: Early stage funding of content development to attract external investment into a production,
Recognition and appreciation of the cultural benefits of the games sector could be measured by: * Higher community participation in game making, playing, and appreciation * Success in international game awards and emergence of internationally-recognised local game awards * Increasing recognition and reference of games culture in other forms of media (eg. music, television, popular culture) * More Australians ...more »
Success metric: Greater skills retention in the local industry rather than losses to overseas studios or other industries.